wardic
The Complete element: w with every Feature, whatever its section gives. wardic.div, wardic.svg and every other tag, and wardic.create(Component, options?), take the same motion props as w's.
import { wardic } from "@wardic/solid" // Solid 1
import { wardic } from "@wardic/solid/unstable/v2" // Solid 2
<wardic.div drag layout whileHover={{ scale: 1.05 }} />It's handy for trying something out, and heavy for a page: it brings every Feature's code, about 40 KB gzipped more than a w.div. Under a strict WardicProvider or LazyWardic it throws in development, so none reaches a page by accident.
The Complete forms of a ward are createWard and use:wardic on Solid 1, and ward() on Solid 2: see Wards.
wardRef (Solid 2)
On Solid 2, a Wardic element takes wardRef:
- A ward made elsewhere, to read the element's values and hear its events from outside it.
w.ward(), with no config, is a listening ward: the motion props stay on the element, and the ward hears it. A ward made with a config drives the element too, and the props beside it set what its config leaves out: a key set by both is an error. - A callback,
wardRef={(card) => …}, which gets the ward the element made for itself.
import { w } from "@wardic/solid/unstable/v2"
const card = w.ward()
createEffect(card.when("tap"), () => setOpen(true))
<w.div wardRef={card} animate={{ opacity: 1 }} whileHover={{ scale: 1.05 }} />Coming from Motion
wardic.div is Motion's motion.div, and wardic.create its motion.create.
Types
Wardic: the type ofwardic.WardicComponent: awardic.<tag>component, typed by the config of a ward given to itswardRef.WardicProps: awardic.<tag>'s props: the tag's own and its motion.WardicMotion: (Solid 2) an element's motion props, withwardRef.WardicBeside: (Solid 2) the motion props allowed beside a given ward: each its config doesn't set.WardicWrappable: (Solid 2) whatwardic.createneeds of a component: it forwardsrefto its single root element.WardicWrapped: (Solid 2)wardic.create(Component)'s component.WardRefCallback: (Solid 2) awardRefcallback,(ward) => void.GivenWard,AnyWard,WardNodeKey: (Solid 2) a ward given towardRef, any ward whatever its config, and the keys a given ward's variants read.